Welcome to my homepage!

My name is Max Limper, and I'm a computer graphics researcher at Fraunhofer IGD and a PhD student at TU Darmstadt, Germany (Supervisor: Dieter W. Fellner). My primary fields of interest are UV mapping, mesh processing, and 3D data compression and transmission. I am heading the development of instantUV, a framework for automated and UV mapping and Web-ready 3D content optimization.

Currently, I'm located in Vancouver, where I am a visiting the Digital Geometry Processing Group at the University of British Columbia as an international research student.

On this page, you can find some of my publications on 3D graphics topics. You can also find some of my creative, free-time private stuff, which is, at least loosely, related to computer graphics or game projects. If you want to contact me, please write an email to my ACM address: max.limper( at )siggraph.org

Enjoy your stay, and have fun!

latest updates
  • 2017-03-04
    slides for GDC Khronos Meetup talk online, Tech section merged into publications
  • 2016-06-01
    source code for EG 2016 paper (mesh saliency) online
  • 2016-05-07
    new publication and tech demo:
    saliency-aware mesh simplification (EG 2016)
  • 2015-12-19
    new tech article:
    transforms and volumes in scene graphs
  • 2015-04-07
    two new publications:
    Web3D 2015 and chapter in WebGL Insights
  • 2015-04-07
    new publication:
    chapter in real-world visual computing book
  • 2015-01-31
    new tech article:
    batched rendering with WebGL 1.0
  • 2014-08-21
    page online